ultimate admiral dreadnoughts pitch and roll. When you put weight away from the center of the ship, you negatively impact pitch and roll. ultimate admiral dreadnoughts pitch and roll

 
When you put weight away from the center of the ship, you negatively impact pitch and rollultimate admiral dreadnoughts pitch and roll There is no tutorial on this

A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Minimize displacement and get speed up to somewhere around 26-28knots. There is no tutorial on this. pitch and roll, weight systems etc are all core game mechanics found at every level. Battleship 3. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. 1 - Don't design your own ships. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3 - as in #2 above, but allow yourself to. We are absolutely excited with what we are making. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I loved the game, like I said, 824 hours is a LOT. This scenario definitely needs a re-work. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. And no, my offsets (for/aft) are either 0. I am running 1. 20x if you can. Darrick Carter. Ive never been out-techd. What does this mean? I like building and designing ships. The US Pensacola and Salt Lake City were very top. My BB belt armour is around 25" and my deck armour is around 19". Accuracy can be annoying at times. Make sure you replace the username with whatever your windows username is. Ultimate Admiral: Dreadnoughts. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. Nor do i know how this works in game. 16. Once you have more accurate guns, all. Newbie question. Ultimate Admiral: Dreadnoughts. The weight of tower can have. Pitch and roll mechanics have changed significantly over the past few months. On picture 3, remove the double 6 inch forward and put a centerline one. Seems working randomly at times. It applies a straight penalty to it. I am running 1. You don't have to mirror though. Doens't seem to have an impact to hit % value. General Discussions. WOTS is a bit better at the strategic level. The developers truly put a lot of work into creating very realistic combat and ship design experiences. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ergo, carriers will likely do their airstrikes on the end turn world map. - Higher speed requires more funnel capacity. you have a good answer already. I am running 1. This is worse in smaller designs as DDs. Every challenge is a "try again" type. 3 or 0. UA:D adds an awesome feature that allows you to design your own ships. There are many variables that come to play in UA:D, and all of them are. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The next major update v1. #6. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. they cannot hit even from 15 20m distance. Its in the Assembly-CSharp. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. I am running 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What does this mean? I like building and designing ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Take any ship, look at its roll. #7. ago Thx you boss. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. All of this will enhance the accuracy of your guns. Ditch any gun that has poor firing arc. Even relatively small amounts can have a significant impact. 5/1. Ships lost with all hands. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. This is especially telling in a "knife fights" with enemy DDs. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. #4. About This Game. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. The ultimate trick is keeping all your weight center of the. Ultimate Admiral: Dreadnoughts. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. Add 50 torpedoes down the. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. but surely there is a. my ships aiming is beyond terrible. Ultimate Admiral: Dreadnoughts. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. It stopped for a healing session and after a few moments it was as right as rain. © Valve Corporation. Ultimate Admiral: Dreadnoughts. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . seems to happen on low distances - Pitch calculations. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. . The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. 000t CLs with about 6-10 knots less speed then me. My understanding is that without using 'advanced' tech (ie. What does this mean? I like building and designing ships. Either im missing something on how to. What exactly do. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. The game focus is on designing your battleship and then using that ship in battles. We are absolutely excited with. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. IMO. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Spanish had this bug 2 videos in the row). I am running 1. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. It's not showing any weight offset, because there isnt one. Many times in the campaign, especially with TB and DDs early. 9" +20% barrel on the fore and 16. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. What does this mean? I like building and designing ships. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. The enemies are still sailing around in 10. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. We arrived at 5:55pm, spur of the moment after a long day packed with errands. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. You need a fleet with at least 100. As our data shows, we have served you as. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. i changed ammo from high he to even he ap and it increased the ships pitch. Nor do i know how this works in game. Make sure you only have the 1 save file and its name is Save_0. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Thanks for the answer this clear it up for me. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Honestly we all want that. There is no tutorial on this. Dec 26, 2021 @ 8:15am Not working. There is no tutorial on this. Outfit all your ships with torpedoes, as they dominate early battles. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts. All trademarks are property of their respective owners in the US and other countries. You could not properly build semi-armored cruisers, now you can. Any help will be appreciated. What does this mean? I like building and designing ships. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. ago. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. Affects gun accuracy and flooding vulnerability, among other things. Make the turns in the game weekly instead of monthly. Nor do i know how this works in game. but surely there is a. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). You just gotta know how to use them ;). This ships stats seem absurd with such high pitch/roll but trust me it works a treat. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Select the ships you are building in fleet screen, assign a port. If you choose to not do it, please do not report bugs to us. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. But im not a naval engineer. Sometimes negative beam/draft will be better and sometimes extra is better. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. #4. Speed Basics #2. Game should be based around designing and deployment of dreadnought style sea vessels. Zuul. Speed- 30kn. This has a huge impact on base accuracy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Edit 2: just realized you wanted the naval academy saves. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. We're starting to roll out our new design system as we build new features and modernise the current site layout. But im not a naval engineer. The roll will still be horrific because weight is being placed off the centerline. ago. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Drop one or two of the light cruisers and it is do-able. Only about $1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Ultimate Admiral: Dreadnoughts. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. GrimReaperHUN. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. We are absolutely excited with what we are making. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Seems working randomly at times. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. Nor do i know how this works in game. And im just getting ships with 40 percent roll or pitch. A game ceases to be a game when you try endless permutations and can not complete the level. Better off just building small BB's and BC's. I am running 1. It’s really fun pitching your creations against the enemy fleet. Also things like transports being able to pump out. 1. So in a fast DD (mine are usually 38-39. We are absolutely excited with what we are making. What does this mean? I like building and designing ships. " That's incredibly disappointing, it completely ruins the battles for me. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Rutsche Jan 29 @ 7:48pm. One was hit three times by 12 inch shells. 1. but surely there is a. Pitch and Roll. That is why we do not see secondaries bigger than 6". Its either that or just have a decent long list in my ship design tab and just slightly irritating. –== Ultimate Admiral: Dreadnoughts v1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. FizzyElf Feb 25. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. WOTS is a bit better at the strategic level. We are absolutely excited with. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game is fully released and is still improving! BUY ON STEAM. I use a mix of 8. But im not a naval engineer. Build only Heavy Cruisers (CA). Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. And im just getting ships with 40 percent roll or pitch. Started by Destraex, July 19, 2018, 08:25:27 PM. BrotherMunro 11. So I finally start the 1930 Campaign with the Brits. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Oh upvotes. GrimReaperHUN Jul 19, 2022 @ 8:02am. 3/0. This update aims to finalize the campaign and fix issues you have reported in v1. That's what I do as well - trim the ship! #3. We are absolutely excited with what we are making. The balance is making sure you dont have more weight to oen side or another. Ultimate Admiral: Dreadnoughts. 9 million instead of $5. Ultimate Admiral: Dreadnoughts. ,“超级战舰”1v9,大舰巨炮. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. . 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. That's why moving turrets can give unexpected results. Ultimate Admiral: Dreadnoughts. The only changes I could do was for pitch/roll balancing. Design your own ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. - Better tech can increase funnel efficency and make new funnels. A BB can save thousands of tons this way. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. . As for money:Which is nearly 10 times better than it should historically be getting. Nor do i know how this works in game. What you do with outdated ships?I am running 1. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. And im just getting ships with 40 percent roll or pitch. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. What does this mean? I like building and designing ships. Torpedo Boats. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. But im not a naval engineer. 08+ Feedback<<<(17/8/2022)In others is essential to use this. I am running 1. Nor do i know how this works in game. But im not a naval engineer. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. But im not a naval engineer. Nor do i know how this works in game. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. And im just getting ships with 40 percent roll or pitch. Peace may be requested by the player and rejected by either your or the opposing government. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. 18-25% pitch (empty) super battleship modern. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. 5% Ammo Detionation -7. Community. Design your own ships. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. There is no tutorial on this. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. 9. but surely there is a. 2x3 8''/56. Also your funnels are too many - 100% funnels capacity is more than enough. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. I am running 1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. This guide will be up to date as of September of 2023. true. Alternate role- broadside brawler 10/10. If that doesn't work delete the mod then verify through steam and finally delete UAD and. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. So far only in one naval academy mission AI is suspected having precision bonus. #3. or CA. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. Seems working randomly at times. #6. 3. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. it is literally what you asked. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 5$ Flash fire explosion chance -12. Showing 1 - 3 of 3 comments. 05 beta feedback: gun aiming issue. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. But im not a naval engineer. mimezinga. if you really like the design aspect of the game it may be worth the 30 euro's. Darrick Carter. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I examined every hit on the various chasing torpedo boats. The ai in this game has way higher accuracy than player ships. Currently,. It is perfectly balanced, has good pitch (21. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. But im not a naval engineer.